Cinema4d + Quixel Bridge Assets
Renders in C4D utilizing the plugin for Quixel Bridge foliage assets.
Ida Lissner Solder
Heavily influenced by Ida Lissner's virtual art, I wanted to recreate and animate the soft-solder effect in Cinema4D.
Bandit Character Animation
The main character of my capstone group's game Dumpster Baby. I designed, modeled, textured, rigged, and animated Bandit to interact with our game's world.
Olli and Chek
Created in Maya based on original character and environment designs.
Macrodontia Cervicornis
A character design based off of a beetle. Modeled and rendered in Maya.
Elegant Mirror
Modeled in Autodesk Maya, textured in Adobe Substance Painter, and rendered in Unreal Engine.
Animation
Game Character Animation
A variety of character animations for my capstone game Dumpster Baby, created and rendered in Blender. These are integrated in an animation tree in Unity so that the player (Bandit) can respond to player controls and animate walking/climbing/etc. Music by Sophie Arcusa.
The Magnus Archives Lip Sync
Using AnimSchool's Malcom rig in Maya, I animated the famous intro to the podcast TMA.
Ystra Walk Cycle
Using the Astral Witch Rig by Christoph (The Stoff) Schoch.
Motion Capture in Maya
Using motion-captured animation from my classmate applied to the Kaggen model by CataRackta in Maya. My classmate had been acting out a crab, and I found the model's pincers appropriate for the movement.
Back to Top